His other ability, Flashbang, is a throwable stun grenade that locks foes in place. Aside from the fact that this can get McCree out of the way of a great deal of enemy fire, it also automatically reloads the Peacekeeper, which allows for a particularly devastating secondary fire-Combat Roll-secondary fire combo. McCree’s main ability, Combat Roll, is exactly what it sounds like: a forward tumble in whichever direction he’s facing. However, if you’re more interested in getting up close and personal, McCree’s secondary fire allows him to rapidly empty the rest of his clip, though the massive upward recoil makes this extremely difficult to control at first. The standard left click fires single-shot revolver bullets that are extremely accurate and eliminate a ton of its target’s health with every shot. His weapon, the Peacekeeper, is excellent at doing massive damage with both of its firing modes. Aside from the fact that McCree memes are the greatest thing known to man, this offensive hero has the potential to be one of the most lethal killers on the battlefield when used correctly (which is actually quite tough). Yes, we know that it’s only ever high noon once a day, but that doesn’t stop McCree from uttering his catchphrase at all times of the day. Weak Against: Torbjorn, Widowmaker, Hanzo, McCree and Bastion Great Against: Tracer, Genji, Reinhardt and Junkrat Simply put, Winston should be used as a distraction whenever possible, and then as a tool of destruction once his ultimate meter is totally full. Finally, Winston’s ultimate, Primal Rage, not only fills his health bar up to 1000 hitpoints, but it allows him to punch enemies for massive damage and use his jump pack every three seconds. This is best used as a way to temporarily slow down or distract enemies, rather than as a pure defensive ability like, say, Reinhardt’s shield. Winston’s second ability, Barrier Projector, creates a bubble shield that absorbs a small amount of damage before cracking and breaking. While new players will often just launch forward, more experienced players know that vertical boosts will allow for localized damage. Not only does this allow Winston to escape battle or get to an objective quickly, but it also gives him the power to harm any enemies in the immediate vicinity of his landing spot. This ability allows him to launch a large distance based on whichever direction the reticle is facing. Winston’s first ability, his Jump Pack, functions both as a way deal massive damage and a method for increasing mobility. This is also a fantastic weapon for capturing objectives, as you’ll be able to do damage to multiple enemies at one time. For this reason, it’s the single-greatest way to defeat Tracer, as her abilities can’t get her out of the way of this weapon (unless she leaves battle). Despite his weapon, the Tesla Cannon, boasting fairly weak damage, it automatically and continuously connects with any foes who are in Winston’s immediate area. Winston is a great character for those looking to play objectives, but not due to high damage output from his main weapon or his abilities simply put, the best Winston players will utilize his abilities to pull opponents off of the objective, freeing teammates to either attack or defend in peace. Throughout the week, we’ll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you’ll be able to recognize certain patterns on the battlefield.Įveryone’s favorite peanut butter-loving scientist gorilla also might be the greatest distraction in all of Overwatch. Overwatch’s main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you’ll need to understand how every character works. With Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you’re as prepared as possible to help your team dominate.
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